| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 15 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d4 + 2) Piercing damage, plus 2 (1d4) Force damage. If the target is a Medium or smaller creature, it has the Prone condition.
Crystalline Howl (Recharge 5-6). emits a resonant howl in a 10 ft. cone. All affected creatures must make a DC 11 Con save or take 2 (1d4) Thunder damage.
Description
Once an ordinary predator, this wolf’s body is warped by crystalline growths that burst through its flesh and fur. Blue shards pulse with unstable energy, and veins of crystal web across its hide. Its eyes glow with cold light, and its growl carries the resonance of shattering glass.
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