Large Celestial, Lawful Good
Armor Class 19 (Natural Armor)
Hit Points 97 (13d10 + 26)
Speed 30 ft., Fly 90 ft.
STR
16 (+3)
DEX
20 (+5)
CON
14 (+2)
INT
18 (+4)
WIS
20 (+5)
CHA
18 (+4)
Saving Throws CON +5, WIS +8, CHA +7
Damage Resistances Slashing from Nonmagical Attacks, Bludgeoning, Lightning, Piercing, Radiant, Thunder
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Truesight 120 ft, Passive Perception 15
Languages All, Telepathy 120 ft.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components:

Stormy Visage. The couatl can't be surprised by creatures that can see, hear, or feel the surrounding air. When it is in a stormy or cloudy environment, it has advantage on Dexterity (Stealth) checks.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 10 (3d6) thunder damage, and the target must succeed on a DC 13 Constitution saving throw or be deafened until the end of its next turn.

Shielding Winds. The couatl magically creates a vortex of wind that surrounds an ally it can see within 30 feet of it. Until the start of the couatl's next turn, the ally has a +2 bonus to its AC and has advantage on saving throws against being knocked prone. 

Description

A Couatl is a celestial being sworn to protect the island's sacred purpose. Unlike its kin who favor radiant light, this variant is a living conduit of Bahamut’s tempestuous power. Its serpent body is sheathed in feathers that shimmer with static electricity, and its hiss carries the low rumble of a distant thunderclap. It guards the ancient pilgrimage site, vigilant against those who would corrupt the island's legacy or seek to exploit its wild, storm-fueled magic.

Habitat: Coastal

joshuahonea91

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