AC
16
Initiative
+1 (11)
HP
11
(2d8 + 2)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 12 | +1 | +1 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 6 | −2 | −2 |
| CHA | 10 | +0 | +0 |
Skills
Perception +2
Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Petrified, Poisoned, Unconscious
Senses
Passive Perception 12
Languages
None
CR
1/8 (XP 25; PB +2)
Actions
Slam. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Bludgeoning damage.
Description
The guardians are humanoid statues crafted of ancient stone blocks, bound together by glowing blue runes etched into their surfaces. Their eyes blaze with arcane fire, and their bodies bear the scars of centuries of stillness—cracks, chips, and moss-filled seams. They carry no weapons, for their heavy stone fists are their hammers. When they move, the grinding of stone echoes like a grinding millstone, and sparks of blue essence flicker in the seams of their bodies.
Comments