AC
12
Initiative
+2 (12)
HP
7
(2d6)
Speed
10 ft., Fly 60 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 6 | −2 | −2 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 14 | +2 | +2 |
| CHA | 5 | −3 | −3 |
Traits
Pack Tactics. The hawk has Advantage on an attack roll against a creature if at least one of the hawk’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Piercing damage + 1 necrotic, or 6 (1d8 + 2) Piercing damage + 1 necrotic if the target is Bloodied.
Description
Gaunt birds with glowing blue cracks in their wings and skulls, feathers ragged and falling away. Their eyes burn with pale green fire.
Comments