Medium Humanoid (Orc), Chaotic Evil
Armor Class 16 (leather armor)
Hit Points 45 (8d10 + 10)
Speed 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
7 (-2)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +8
Skills Intimidation +2
Damage Resistances Force
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Orc
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Meat's Back on the Menu Boys! When an orc does Massive Damage, downs, or scores a critical hit, all allied orcs or goblins get advantage on their next turn.

Actions

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (1d12 + 5) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d8 + 5) piercing damage.

Multi-Attack. The Orc can make 3 attacks with its greataxe or javelin.

Reactions

Parry. As a Reaction the Orc can add 3 to its AC. 

Description

Orcs are burly raiders with prominent lower canines that resemble tusks. They gather in tribes that satisfy their bloodlust by slaying any humanoids that stand against them.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

Luke_Crust_VII

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