Medium Monstrosity
AC 15 natural armor    Initiative +4 (14)
HP 230 (20d20)
Speed 30 ft., Climb 20 ft.
Mod Save
STR 15 +2 +9
DEX 15 +2 +9
CON 14 +2 +9
Mod Save
INT 15 +2 +9
WIS 12 +1 +8
CHA 13 +1 +8
Skills History +0
Gear trident, fire balls
Senses Truesight; Passive Perception 10
Languages All, Goblin common
CR 16 (XP 15,000; PB +5)
Actions

 

trident. Melee Weapon Attack: +4 to hit, reach 6 ft., 1 target. Hit: 12 (2d10 + 2) bludgeoning damage.

fire bolt. Ranged Weapon Attack: +3 to hit, range 30/60 ft., 1 target. Hit: 7 (1d10) fire damage.

Reactions

spare pls. if at 1 hp you can spare or kill 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

he wants human souls to become powerful or at least a soul of anything except his civilians 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effe

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: AnyUnderdark

Blocker_Gun_47

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