| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 11 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Death Burst. If the devil dies outside the Nine Hells, it explodes. Dexterity Saving Throw: DC 12, each creature in a 10-foot Emanation originating from the devil. Failure: 5 (2d4) Fire damage. Success: Half damage. Success or Failure: The devil gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Minion. If the devil takes damage from an attack or as the result of a failed saving throw, its Hit Points are reduced to 0. If the devil takes damage from another effect, it dies if the damage equals or exceeds its Hit Point Maximum; otherwise it takes no damage.
Flaming Fist (Group Attack). Melee Attack Roll: +4, reach 5 ft. Hit: 2 Fire damage.
Alacritous Jump. Trigger: The burning devil would be hit with an attack that deal fire damage. Response: The burning devil teleports to an unoccupied space it can see within 35 feet.
Description
Fueled by hatred for mortals, burning devils are some of the weakest but also most fervent servants of evil. They resemble little more than burning corpses, though they are quicker than many Undead and have a passion to kill.
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