Kenisis Paragon (1/Short Rest). If Alexander would be reduced to 0 hit points, his current hit point total instead resets to 450 hit points, he gains a reaction, and he regains any expended uses of Legendary Resistance. Additionally, Alexander can now use the options in the “Mythic Actions” section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating Alexander, The Force of Will after his Kenisis Paragon activates.
Celestial Fling. When Alexander takes the dash action, he instead is set to a flight speed of 1 mile until the end of his turn.
Legendary Resistance (5/Day). If Alexander fails a saving throw, he can choose to succeed instead.
Unbreakable Defence. While Alexander is not wearing any armor, his Armor Class equals 10 + his Dexterity modifier + his Constitution modifier. Alexander wields a defender long sword, a +3 shield, a ring of protection, and bracers of defence, which add +11 to his armor class.
Multiattack. Alexander makes two Psy-Strike attacks.
Psy-Strike. Melee Weapon Attack: +19 to hit, reach 5 ft., one target. Hit: 14 (1d8 + 10) slashing damage plus 35(10d6) bludgeoning damage and is moved that many feet.
Matter Flicker. Target creature makes a Dexterity saving throw (DC 24). On a failure, that creature is flung 1 mile. A creature that slams into an object takes 70 (20d6) bludgeoning damage.
Alexander can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Alexander regains spent legendary actions at the start of her turn.
Force of Will. Alexader makes a psy-strike attack. It deals double bludgeoning damage.
Vigilance (Costs 2 Actions). Alexander gains a reaction.
If Alexander's Kenisis Paragon trait has activated in the last hour, he can use the options below as legendary actions.
Unstoppable Force (Costs 2 Actions). Alexander uses his matter flicker reaction. It deals double bludgeoning damage.
Immovable Object (Costs 3 Actions). Alexander can take one reaction per turn until the start of his next turn.
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