Stick, can not been seen from a distance outside of 20ft
can not move unless flung towards a spell caster
Bonk; Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d3 + 2)[bludging]damage.
Dispenser,. Secrete a green goo onto the ground in a 1x1ft puddle. The goo heals 9 (1d10) anyone that arrabbiata deems an ally when they walk over it. (Can only be used when erected.)
Erected; makes the arrabbiata stand up straight for 3 turns
Silencing slap; If any spell is cast in a 100ft radius, the arrabbiata throws its self towards the caster dealing 6 (1D8) and countering the cast and silencing the caster for two turns.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
its a stick, what more do you want? Healing? But heat is not as rewarding as the hurting
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Sep 16, 2025Typo, it’s supposed to be healing not heat