Tiny Plant, Typically Chaotic Neutral
Armor Class 16
Hit Points 13 (3d4 + 2)
Speed
STR
6 (-2)
DEX
16 (+3)
CON
12 (+1)
INT
15 (+2)
WIS
8 (-1)
CHA
5 (-3)
Saving Throws DEX +5, CON +3, INT +4
Damage Vulnerabilities Acid, Fire
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Bludgeoning damage from falling
Senses Passive Perception 13
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Stick, can not been seen from a distance outside of 20ft

can not move unless flung towards a spell caster

Actions

 

Bonk; Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d3 + 2)[bludging]damage.

Dispenser,. Secrete a green goo onto the ground in a 1x1ft puddle. The goo heals 9 (1d10) anyone that arrabbiata deems an ally when they walk over it. (Can only be used when erected.)

Bonus Actions

Erected; makes the arrabbiata stand up straight for 3 turns

Reactions

Silencing slap; If any spell is cast in a 100ft radius, the arrabbiata throws its self towards the caster dealing 6 (1D8) and countering the cast and silencing the caster for two turns.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

its a stick, what more do you want? Healing? But heat is not as rewarding as the hurting

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Habitat: Any

Ryrybarsted

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