Medium Beast
Armor Class 14 natural
Hit Points 65 (10d10)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
12 (+1)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +5
Senses Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Hold Fast. Brakk has advantage on attack rolls against creatures that are grappled or restrained.

Predatory Swimmer. Brakk can hold his breath for up to 15 minutes, and has advantage on Athletics checks made to grapple while underwater.

Actions

Multiattack. Brakk makes two Harpoon attacks. He can replace one Harpoon attack with a Bite.

 

Harpoon
Melee or Ranged Weapon Attack:
+5, reach 5 ft. or range 20/60 ft., one target.
Hit: { "diceNotation": "1d8+3", "rollType": "damage", "rollAction": "Harpoon", "rollDamageType": "Piercing" } Piercing damage.On hit, the target is grappled (DC 13 to escape). If the target is Large or smaller, it must succeed on a DC 13 Strength saving throw or be pulled up to 10 ft. toward Brakk.

Bite
Melee Weapon Attack:
+5, reach 5 ft., one target.
Hit: { "diceNotation": "1d6+3", "rollType": "damage", "rollAction": "Bite", "rollDamageType": "Piercing" } Piercing damage.

Bonus Actions

Reel In. If Brakk has hit a creature with his Harpoon this turn, he can use a bonus action to pull the target an additional 10 ft. closer. The target must be Large or smaller and not already grappled by Brakk.

Blood Frenzy (Recharge 6). Brakk enters a feeding frenzy until the end of his next turn. During this time, he makes Bite attacks with advantage.

Reactions

Snaring Lash. When a creature within 10 ft. moves away from Brakk, he makes a Harpoon attack against it.
Melee Weapon Attack: +5, reach 5 ft., one target.
Hit: 7 Piercing damage.
On a hit, the creature’s movement becomes 0 for the rest of the turn

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Brakk One-Eye is a scarred lizardfolk harpooner with a jagged coral eyepatch and a predator’s grin. He delights in dragging foes across slick decks with his barbed harpoon, pulling them into snapping range of his teeth. On board, he prowls like a shark waiting for blood.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

AndreMontbard

Comments

Posts Quoted:
Reply
Clear All Quotes