Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.
Aura of Discord. Any creature that starts its turn within 15 feet of Asept must succeed on a DC 14 Wisdom saving throw or be Charmed. When affected this way, that creature regards only Asept as it's ally, and attacks the nearest other creature to the best of its ability. If it cannot reach another creature, it instead takes 2d4 psychic damage as it claws at itself, laughing maniacally. Undead and other Fiends are immune to this effect.
Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (1d10 + 4) piercing damage. The target must make a DC 15 Con Save or take 2d4 poison damage and is poisoned until the end of their next turn.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Comments