Large Construct, Unaligned
AC 20    Initiative +9 (19)
HP 252 (24d10 + 120)
Speed 30 ft.
Mod Save
STR 24 +7 +7
DEX 9 −1 −1
CON 20 +5 +5
Mod Save
INT 3 −4 −4
WIS 11 +0 +0
CHA 1 −5 −5
Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common plus two other languages but can’t speak
CR 16 (XP 15,000; PB +5)
Traits

Radiant Energy Absorption. Whenever the golem is subjected to Radiant damage, it regains a number of Hit Points equal to the Radiant damage dealt.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two attacks, using Bladed Arm or Radiant Bolt in any combination.

Bladed Arm. Melee Attack Roll: +12, reach 10 ft. Hit: 20 (3d8 + 7) Slashing damage plus 10 (3d6) Fire damage.

Radiant Bolt. Ranged Attack Roll: +10, range 120 ft. Hit: 36 (8d8) Fire damage.

Poison Breath (Recharge 6). Constitution Saving Throw: DC 18, each creature in a 60-foot Cone. Failure: 55 (10d10) Poison damage. Success: Half damage.

Habitat: Any

Fullcrum

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