Medium Humanoid (Hobgoblin), Neutral
Armor Class 20 Plate Armor, Pirate's Cunning
Hit Points 348 (24d12 + 192)
Speed 40 ft., Climb 30 ft.
STR
24 (+7)
DEX
16 (+3)
CON
24 (+7)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws STR +13, CON +13, WIS +8, CHA +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Paralyzed
Senses Darkvision 60 ft., Passive Perception 19
Languages Common, Giant, Goblin, Infernal, Orc
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If Cervene fails a saving throw, she can choose to succeed instead.

Rage of the Crimson Queen (Recharges after a Short or Long Rest). As a bonus action, Cervene can enter a rage. While raging, she gains the following benefits:

  • She has advantage on Strength checks and Strength saving throws.

  • She has resistance to all damage except psychic.

  • Her melee weapon attacks deal an extra 1d8 damage.

  • This rage lasts for 1 minute. It ends early if Cervene is incapacitated or if she ends her turn without having attacked a hostile creature since her last turn or taken damage since then.

Marauder's Bounty. When a creature with a Challenge Rating of 1 or higher is killed within 60 feet of Cervene, she can use her reaction to gain a Bounty Stack. For each stack, she gains a +1 bonus to her next attack roll and a +1 bonus to damage rolls for the next minute. This effect can stack up to a number of times equal to her proficiency bonus (+7). Additionally, she heals for an amount equal to her proficiency bonus per stack.

Brutal Charge. If Cervene moves at least 20 feet straight toward a creature and then hits it with a melee weapon attack on the same turn, the target must succeed on a DC 22 Strength saving throw or be knocked prone.

Enhanced Strength. Cervene's carrying capacity is doubled, and she can grapple and shove creatures up to one size larger than her.

Aggressive. As a bonus action, Cervene can move up to her speed toward a hostile creature that she can see.

Fearsome Presence. Any creature that starts its turn within 30 feet of Cervene and is not a pirate must succeed on a DC 19 Wisdom saving throw or be frightened of her until the start of its next turn. A creature that succeeds on this save is immune to this effect for 24 hours.

Actions

Multiattack. Cervene makes three melee attacks or two ranged attacks. She can substitute one melee attack for a Grapple or Shove.

Crimson Cutlass. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 18 (2d8 + 7) slashing damage.

Blunderbuss. Ranged Weapon Attack: +10 to hit, range 30/90 ft., one target. Hit: 21 (3d10 + 5) piercing damage.

Marauder's Daggers. Ranged Weapon Attack: +10 to hit, range 30/60 ft., two targets. Each target takes 10 (2d4 + 5) piercing damage.

Scattergun Shot (Recharge 5-6). Cervene fires her blunderbuss in a 30-foot cone. Each creature in that area must make a DC 18 Dexterity saving throw, taking 45 (10d8) piercing damage on a failed save, or half as much damage on a successful one.

Reactions

Retaliatory Strike. When a creature within 5 feet of Cervene hits her with a melee attack, she can use her reaction to make one Crimson Cutlass attack against that creature.

Legendary Actions

Cervene can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cervene regains spent legendary actions at the start of her turn.

  • Move. Cervene moves up to her speed without provoking opportunity attacks.

  • Cutlass. Cervene makes one Crimson Cutlass attack.

  • Marauder's Fury (Costs 2 Actions). Cervene makes two attacks with her Marauder's Daggers.

  • Brutal Execution (Costs 3 Actions). Cervene makes a single melee attack against a creature with less than half its hit points. If the attack hits, it deals an additional 30 (6d8) damage of the same type.

Mythic Actions

If Cervene's hit points are reduced to 250 or fewer, she can use her mythic actions. She has a pool of 5 mythic actions, and they recharge at the end of her turn.

  • Dagger Barrage (2 actions). Cervene throws a flurry of daggers at up to three creatures within 60 feet of her. Each target must make a DC 20 Dexterity saving throw, taking 45 (10d8) piercing damage on a failed save, or half as much on a successful one.

  • Tide of Blades and Lead (3 actions). Cervene makes one Crimson Cutlass attack and one Blunderbuss attack. If both attacks hit the same target, the target takes an additional 60 damage of a type of her choice.

  • Unwavering Defense (3 actions). Until the start of Cervene's next turn, she has resistance to all damage from a single damage type of her choice.

  • Unleash the Bounty (5 actions). Cervene unleashes a full-strength assault. She can make one Crimson Cutlass attack against every creature within 5 feet of her.

Description

The Crimson Quartermaster

 

Cervene is not just a marauder; she is the notorious Crimson Quartermaster, a feared pirate known for her imposing, crimson-red skin and a gaze that promises only destruction. While others raid for gold, Cervene scours the seas for something far more valuable: tribute for her fearsome leader, Soboro.

Her role is simple yet critical. Soboro, a master tactician, requires specific, rare, and often dangerous goods to maintain his power and secure his conquests. Cervene is the one sent to acquire them, no matter the cost. Her raids are brutal and swift, leaving nothing but chaos and silence in her wake. She doesn't waste time with negotiations or threats; she simply takes what she needs, fueled by an aggressive loyalty to her captain. Every chest of powerful magic, every shipment of exotic weaponry, and every fallen foe is a testament to her ruthless dedication. She has no concept of right or wrong, only the unwavering law of her captain's command.

SurgDexil

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