Medium Construct, Unaligned
AC 16    Initiative +0 (10)
HP 45 (6d8 + 18)
Speed 20 ft.
Mod Save
STR 14 +2 +2
DEX 12 +1 +3
CON 16 +3 +5
Mod Save
INT 1 −5 −5
WIS 3 −4 −4
CHA 1 −5 −5
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60 ft.; Passive Perception 7
Languages None
CR 1/2 (XP 100; PB +2)
Traits

Tactical Feedback Core.


The dummy emits magical pulses when struck:

  • Critical hit? It flashes green and plays a triumphant chime.
  • Sneak attack? It glows purple and says “Precision acknowledged.”
  • Reckless attack? It glows red and says “Aggression noted.”

 

 

Actions

Padded Slam. Melee Attack Roll: +2, reach 5 ft. Hit: 1 Bludgeoning damage.

Shield Bash The dummy can attempt to shove a creature within 5 ft. (DC 12 Strength save).

 

Reactions

Controlled Counterstrike (Optional).
Once per round, if struck by a melee weapon, the dummy can make a padded retaliatory strike:
Padded Slam. +4 to hit, 1d4 bludgeoning damage (nonlethal).

Description

The standard training dummy - used by novice adventurers to learn the craft of melee fighting.

Previous Versions

Name Date Modified Views Adds Version Actions
9/16/2025 4:48:17 PM
2
1
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Coming Soon

Habitat: Urban

Lady_of_Imladris

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