AC
7
Natural Armour
Initiative
−3 (7)
HP
3
(1d4)
Speed
| Mod | Save | ||
|---|---|---|---|
| STR | 5 | −3 | −3 |
| DEX | 5 | −3 | −3 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +7 |
| WIS | 20 | +5 | +7 |
| CHA | 5 | −3 | −3 |
Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Poisoned, Prone, Stunned, Unconscious
Senses
Passive Perception 15
Languages
None
CR
0 (XP 10; PB +2)
Traits
Photographic memory. Bob remembers everything, but he ain't gonna share it without getting paid.
Actions
Limited possession. Bob enters the mind of a willing nonhuman creature, he can control their movements if they let him and can freely perceive through their senses.
Bonus Actions
Reactions
Legendary Actions
Description
Bob is a Sarcastic knowledge spirit living in a human skull. He currently serves Harry Dresden.
Lair and Lair Actions
Comments