Medium Monstrosity, Neutral Evil
AC 15    Initiative +6 (16)
HP 127 (15d10 + 45)
Speed 40 ft., Climb 30 ft.
Mod Save
STR 19 +4 +4
DEX 16 +3 +3
CON 17 +3 +3
Mod Save
INT 17 +3 +3
WIS 18 +4 +4
CHA 15 +2 +2
Skills Perception +7, Stealth +6
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 17
Languages Abyssal, Common, Draconic
CR 7 (XP 2,900; PB +3)
Traits

Magic Resistance. The crocodile monstrosity has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The crocodile monstrosity makes two Bite attacks, and it can use Spellcasting to cast Suggestion if available.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 10 (3d6) Poison damage.

Grapple. Strength Saving Throw:  DC 15, one Large or smaller creature within 5 feet. Failure: 28 (7d6 + 4) Bludgeoning damage. The target has the Grappled condition (escape DC 14), and it has the Restrained condition until the grapple ends. Success: Half damage only.

Swamp Breath (Recharge 5–6). Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: 21 (6d6) Poison damage, and the target has the Poisoned condition until the end of the crocodile monstrosity’s next turn. While Poisoned, the target has the Blinded condition. Success: Half damage only.

Spellcasting (Crocodile Monstrosity Form Only). The crocodile monstrosity casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 15):

At Will: Animal Friendship (crocodiles only)
3/Day: Suggestion

Bonus Actions

Shape-Shift. The crocodile monstrosity shape-shifts into a Large crocodile or returns to its true form. If it dies, it stays in its current form. The crocodile monstrosity's game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isn’t transformed.

Habitat: DesertForestSwampUrban

AarontheArcane

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