| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 16 | +3 | +3 |
| CHA | 12 | +1 | +1 |
Magic Resistance. The monstrosity has Advantage on saving throws against spells and other magical effects.
Multiattack. The monstrosity makes two attacks, using Bite or Slam in any combination, and it can use Spellcasting to cast Suggestion if available.
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage.
Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage and make a DC15 Strength save or be knocked prone.
Spellcasting (Monstrosity Form Only). The monstrosity casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Animal Friendship (the animal whose head they wear only)
2/Day: Suggestion
Shape-Shift. The monstrosity shape-shifts into the animal whose head they wear or returns to its true form. If it dies, it stays in its current form. The monstrosity's game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isn’t transformed.
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