Medium Monstrosity, Neutral Evil
AC 12    Initiative +2 (12)
HP 66 (12d8 + 12)
Speed 30 ft., Climb 30 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 13 +1 +1
Mod Save
INT 14 +2 +2
WIS 16 +3 +3
CHA 12 +1 +1
Skills Stealth +4
Immunities Poison; Poisoned
Senses Darkvision 60 ft.; Passive Perception 13
Languages Abyssal, Common, Draconic
CR 3 (XP 700; PB +2)
Traits

Magic Resistance. The monstrosity has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The monstrosity makes two attacks, using Bite or Slam in any combination, and it can use Spellcasting to cast Suggestion if available.

Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage.

Slam. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage and make a DC15 Strength save or be knocked prone.

Spellcasting (Monstrosity Form Only). The monstrosity  casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):

At Will: Animal Friendship (the animal whose head they wear only)
2/Day: Suggestion

Bonus Actions

Shape-Shift. The monstrosity shape-shifts into the animal whose head they wear or returns to its true form. If it dies, it stays in its current form. The monstrosity's game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isn’t transformed.

Habitat: DesertForestSwampUrban

AarontheArcane

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