Medium Monstrosity, Neutral
AC 16 Natural Armor    Initiative +2 (12)
HP 45 (6d8 + 18)
Speed 40 ft., Climb 20 ft.
Mod Save
STR 15 +2 +2
DEX 14 +2 +8
CON 16 +3 +10
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 7 −2 −2
Skills Perception +3, Stealth +4
Resistances Fire; Slashing and Piercing from Nonmagical Attacks
Senses Darkvision Senses - Darkvision, Note - 60 ft; Passive Perception 13
Languages None
CR 2 (XP 450; PB +2)
Traits

Pack Hunter. The hound has advantage on attack rolls against a creature if at least one of the hound’s allies is within 5 feet of the creature and isn’t incapacitated.

Six-Limbed Agility. The hound ignores difficult terrain caused by rubble, sand, or uneven ground. It has advantage on Strength (Athletics) checks made to resist being knocked prone.

Keen Smell. The hound has advantage on Wisdom (Perception) checks that rely on smell.

Darkvision. 60ft

Pack Tactics (Optional Encounter Feature)

Small packs of 3–6 hounds often hunt together. When three or more hounds are within 30 feet of each other, each gains temporary hit points equal to the number of other hounds in the pack (max 5). This represents their coordinated defense and overlapping armor.

Actions

Multiattack. The chitin hound makes two attacks: one with its Bite and one with its Claw.

  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.

Chitin Bash (Recharge 5–6). The hound slams its armored shoulder into a target. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) bludgeoning damage, and the target must succeed on a DC 12 Strength saving throw or be knocked prone.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Chitin Armor. When the hound takes slashing or piercing damage from a melee attack, it can use its reaction to reduce the damage by 3 (to a minimum of 0).

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Chitin Hounds are monstrosities — aberrant predators that combine insectoid carapace with canine speed and hunting instinct. Their six limbs end in clawed, double-jointed legs that let them sprint across jagged rocks and scale cliffs like enormous hunting spiders. Their heads are vaguely wolf-like but split down the middle with mandibles, clicking and rasping in eerie rhythms to coordinate pack hunts. When they charge, their overlapping chitin plates grind together like grinding stone, filling the air with a bone-shaking roar.

Lair and Lair Actions

Chitin Hounds do not form traditional lairs but dig shallow burrows or rest in abandoned caves. When encountered near their nest, you might find:

  • Bone piles from prey partially buried in sand.

  • Sheds of cracked chitin plates, sometimes used by desert tribes for armor or tools.

  • Younglings the size of mastiffs, skittering but not yet armored.

They thrive in desert mesas, volcanic badlands, or salt flats, where their clicking communication echoes eerily at night.

 

Monster Tags: monstrosity

Habitat: DesertMountain

MrSwipes

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