Medium Humanoid (Human), Neutral Good
AC 15 Studded Leather Armor    Initiative +3 (13)
HP 126 (18d8 + 36)
Speed 35 ft.
Mod Save
STR 10 +0 +3
DEX 16 +3 +6
CON 14 +2 +2
Mod Save
INT 16 +3 +3
WIS 17 +3 +3
CHA 12 +1 +1
Skills Acrobatics +6, Perception +6, Performance +3
Gear Scimitar, Studded Leather Armor, Basket Full of Creature heads
Senses Passive Perception 16
Languages Common, Common Sign Language
CR 7 (XP 2,900; PB +3)
Traits

Battle Ready. Altreus the Headhunter has Advantage on Initiative rolls

Actions

Multiattack. Altreus makes three Scimitar attacks.

Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d6 + 3) Slashing damage.

Gorgon's Head (Recharge 6). Altreus reaches into his basket and pulls out the head of a medusa, keeping his own eyes covered, so he is Blinded until the start of his next turn when he puts the head away. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it is still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition.

Chimera Head (Recharge 6). Altreus reaches into his basket and pulls out the lion-like head of a chimera.  The chimera head exhales fire in a 15-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 30 (4d12) fire damage on a failed save, or half as much damage on a successful one.

Harpy's Head (Recharge 6). Altreus reaches into his basket and pulls out the withered head of a harpy, while covering his own ears so he is Deafened until the start of his next turn when he puts the head away. Air passing through the head makes it wail. Wisdom Saving Throw: DC 14, Each creature in a 30 foot emanation. Failure. The Creature becomes Frightened for 1 minute. They may repeat the saving throw at the end of each of their turns.

Reactions

Parry. Trigger: The bandit is hit by a melee attack roll while holding a weapon. Response: The bandit adds 2 to its AC against that attack, possibly causing it to miss.

Description

Altreus is a tan, bald, lean, muscular man wearing what appears to be a set of skirted leather armor that appears to be stitched together from assorted animals, giving it a hodgepodge appearance. He wears Woven sandals and scimitar loose to his belt. The biggest thing of note is the large basket attached to his belt on the opposite side, it sags as if it carries a heavy load and sways with his movements, a loose lid keeps others from peering inside. Inside is a collection of monstrous heads that Altreus has collected and uses in combat.

pierrotx

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