Small Fey (Goblinoid), Chaotic Neutral
AC 16 Hide and Shield    Initiative +2 (12)
HP 20 (6d6)
Speed 30 ft.
Mod Save
STR 8 −1 −1
DEX 16 +3 +3
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 8 −1 −1
CHA 8 −1 −1
Skills Acrobatics +4, Perception +2, Stealth +6
Senses Darkvision 60 ft.; Passive Perception 9
Languages Common, Goblin
CR 1/4 (XP 50; PB +2)
Traits

Improved Critical . Beepo’s attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Charge Attack. If Beepo moves at least 10 feet in a straight line toward a target immediately before hitting it with a melee attack roll as part of the Attack action, choose one of the following effects: gain a 1d8 bonus to the attack’s damage roll, or push the target up to 10 feet away if it is medium or smaller. Beepo can use this benefit only once on each of Beepo's turns.

Improved Dash. When Beepo takes the Dash action, Beepo's Speed increases by 10 feet for that action.

Actions

Scimitar. Melee Attack Roll: +6, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage, plus 2 (1d4) Slashing damage if the attack roll had Advantage.

Shortbow. Ranged Attack Roll: +6, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage, plus 2 (1d4) Piercing damage if the attack roll had Advantage.

Bonus Actions

Nimble Escape. Beepo takes the Disengage or Hide action.

Second Wind. Beepo regains hit points 1d10+4. Once it uses this feature, it must finish a short or long rest before it can use it again.

Previous Versions

Name Date Modified Views Adds Version Actions
8/27/2025 1:32:53 AM
29
1
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Coming Soon
9/2/2025 10:53:47 PM
28
1
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Coming Soon
9/16/2025 11:37:50 PM
28
1
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Coming Soon

Monster Tags: Sidekick

Habitat: ForestGrasslandHillPlanar (Acheron)Planar (Feywild)Underdark

TornadoTyler

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