| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 20 | +5 | +9 |
| WIS | 15 | +2 | +6 |
| CHA | 16 | +3 | +3 |
Magic Resistance. Belladonna has Advantage on saving throws against spells and other magical effects.
Legendary Resistance(4/day). If Belladonna fails a saving throw, she can choose to succeed instead. She loses access to this ability if the party successfully exonerates one suspect.
Multiattack. Belladonna makes four Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Spellcasting. Belladonna casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Light, Mage Armor (included in AC), Mage Hand, Prestidigitation
2/Day Each: Fly, Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
Misty Step (3/Day). The mage casts Misty Step, using the same spellcasting ability as Spellcasting.
Protective Magic (3/Day). Belladonna casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
Belladonna can take 6 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Belladonna regains spent legendary actions at the start of her turn.
Cast a Spell. Belladonna expends a spell slot to cast a 1st, 2nd, or 3rd, level spell that she has prepared, Doing so cost 1 legendary action per level of the spell.
Frighten Foe. Belladonna targets one enemy she can see within 30 ft of her. If the target can see and hear her, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of her next turn.
Healing Surge. Belladonna restores 10d8 hit points to herself and loses any negative status effects.
Replenish Spell Slot (Cost 3 Actions). Belladonna regains a used spell slot of any level.
Summon Demon (Cost 2/6 Actions). Belladonna calls forth a demonic ally under her command into a space she can see within 30 feet. Spending two actions summons a Shadow Demon, six actions summons a Glabrezu
Teleport. Belladonna magically teleports, along with any equipment she is wearing and carrying, to an unoccupied space she can see within 30 feet of her.
Note: Exonerating three suspects reduces Belladonna's available Legendary Actions from six to three. Exonerating all four suspects removes all Legendary Actions.
Lair and Lair Actions
On initiative count 20, Marilla's ghost rages, furious justice has not yet been served to her killer. She takes a lair action to cause one of the following effects; she can't use the same effect two rounds in a row:
Bookavalanche. Books fall from the highest shelves onto one creature inside the library. The creature must succeed on a DC15 Dexterity saving throw, or take 10(3d6) bludgeoning damage and be knocked prone and buried underneath a pile of heavy books. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
Lookout Foggy . Fog swirls out of the Diviner's Crucible in a 20 foot radius sphere centered on a point within the library. The cloud spreads around corner. Each creature in the cloud must succeed on a DC 15 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Shockingly Slimed. Ectoplasmic lighting sparks, forming a 5 foot wide line between two of the library's solid surfaces. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 10(3d6) lightning damage.
Note: Marilla is calmed if the party exonerates two suspects and no lair actions are taken.
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