Medium or Small Humanoid, Chaotic Evil
AC 13    Initiative +2 (12)
HP 68 (8d8 + 32)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 14 +2 +2
CON 18 +4 +4
Mod Save
INT 12 +1 +1
WIS 14 +2 +4
CHA 14 +2 +4
Skills Deception +4, Religion +3
Senses Passive Perception 12
Languages Abyssal, Common
CR 4 (XP 1,100; PB +2)
Traits

Dark Devotion. The Cult Fanatic of Insanity has advantage on saving throws against being charmed or frightened.

Ritual Empowerment Once per round, the Cult Fanatic of Insanity can roll with advantage on a spell attack or force a creature to roll its save with disadvantage, as long as the bonfire is active.

Actions

Dagger. Melee Weapon Attack: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.

Spellcasting. The Cult Fanatic of Insanity is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): Thaumaturgy, Sacred Flame, Toll the Dead
1st level spells (4 slots): Command, Inflict Wounds
2nd level spells (3 slots): Hold Person, Blindness/Deafness
3rd level spells (3 slots): Bestow Curse, Animate Dead
4th level spells (1 slot): Blight

Bonus Actions

Animate Dead (2/Day). The cultist casts the Animate Dead spell, using the same spellcasting ability as Spellcasting.

Habitat: Any

LordConDoin

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