| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 14 | +2 | +4 |
| CHA | 14 | +2 | +4 |
Dark Devotion. The Cult Fanatic of Insanity has advantage on saving throws against being charmed or frightened.
Ritual Empowerment Once per round, the Cult Fanatic of Insanity can roll with advantage on a spell attack or force a creature to roll its save with disadvantage, as long as the bonfire is active.
Dagger. Melee Weapon Attack: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.
Spellcasting. The Cult Fanatic of Insanity is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:
Cantrips (at will): Thaumaturgy, Sacred Flame, Toll the Dead
1st level spells (4 slots): Command, Inflict Wounds
2nd level spells (3 slots): Hold Person, Blindness/Deafness
3rd level spells (3 slots): Bestow Curse, Animate Dead
4th level spells (1 slot): Blight
Animate Dead (2/Day). The cultist casts the Animate Dead spell, using the same spellcasting ability as Spellcasting.
Comments