| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +6 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 13 | +1 | +4 |
| CHA | 20 | +5 | +8 |
Fey Idol Aura. Creatures of BunNana’s choice within 30 feet that can see or hear her must succeed on a DC 16 Wisdom saving throw at the start of their turn or have disadvantage on attack rolls against creatures other than BunNana until the start of their next turn.
Wild Magic Idol. Once per turn when BunNana casts a spell, roll a d6. On a 6, a Wild Magic effect occurs (roll on a Wild Magic Surge table or improvise with glittery, chaotic flair).
Rabbit Hop (Recharge 4–6). As a bonus action, BunNana magically leaps up to 15 feet without provoking opportunity attacks.
Radiant Microphone. Melee or Ranged Spell Attack: +8 to hit, reach 5 ft. or range 30 ft., one target. Hit: 14 (2d8 + 5) radiant damage and the target must succeed on a DC 16 Charisma saving throw or be charmed until the end of BunNana’s next turn.
Royal Decree of Hearts (Recharge 5–6). BunNana channels the authority of the Queen of Hearts. Each creature of her choice within 30 feet that can see or hear her must make a DC 16 Charisma saving throw. On a failure, the target falls under one of two effects (BunNana chooses for each):
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“Off With Their Head!” The target takes 27 (6d8) psychic damage as they are overwhelmed by the weight of her command.
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“Kneel Before Your Queen.” The target is charmed by BunNana until the end of her next turn. While charmed this way, the creature treats her as if she were its sovereign, moving to protect her if able.
On a successful save, the creature takes half damage (if damage was chosen) or is unaffected (if charm was chosen).
Spellcasting. BunNana casts one of the following spells, using Charisma as the Spellcasting Ability. (spell save DC 16, +8 to hit)
At Will: Vicious Mockery, Dancing Lights, Charm Person, Shield, Dissonant Whispers, Mirror Image, Enthrall
3/Day Each: Hypnotic Pattern, Counterspell, Greater Invisibility, Polymorph
2/Day Each: Wall of Force, Dominate Person
Mantle of Inspiration (Recharge 5–6). BunNana grants up to 5 creatures of her choice within 30 feet 11 temporary hit points. Each can immediately move up to its speed without provoking opportunity attacks.
Enthralling Performance. BunNana targets one creature that watched her for 1 minute. The target must succeed on a DC 16 Wisdom saving throw or be charmed for 1 hour. (She can use this once per short or long rest.)
Legendary Action Uses: 2. Immediately after another creature’s turn, BunNana can expend a use to take one of the following actions. BunNana regains all expended uses at the start of each of its turns.
Glamour Step. She teleports up to 15 feet in a flash of pink starlight.
Captivating Glance. One creature within 30 ft. makes a DC 16 Wisdom saving throw or is charmed until the end of its next turn.
Wild Burst (Costs 2 Actions). Roll on the Wild Magic Surge table. BunNana selects targets for the effect if applicable.
Description
BunNana is a radiant Harengon with long lilac hair that shimmers like moonlight, her playful bunny ears often adorned with ribbons and charms. Her emerald eyes gleam with both mischief and compassion, framed by delicate glasses she often adjusts mid-performance for effect. She wears a heart-themed outfit in shades of violet and crimson, with jewelry shaped like tiny cards, crowns, and rabbits. When she steps into a room, she carries herself like the star of a grand stage, every gesture dramatic yet precise.
On the battlefield, BunNana doesn’t lose her flair: she conjures glowing illusions of hearts, roses, and playing cards, her attacks punctuated with theatrical bows and cheeky winks. In moments of power, her aura sharpens — her silhouette crowned in radiant hearts, echoing the Queen of Hearts she channels.
Personality
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Quirks: Loves posing dramatically mid-conversation, often speaks as though the world is her stage. Sometimes pulls rabbits or illusory cards from nowhere to punctuate her words.
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Values: Believes in the power of performance to inspire and free hearts from despair; insists that art is a kind of magic more lasting than spells.
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Flaws: Craves attention and validation; can get jealous or competitive if she feels overshadowed. Has a habit of underestimating the seriousness of danger if she can “make it entertaining.”
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Mannerisms: Taps her foot like a drumbeat when impatient, calls allies “my audience” or “darling,” and sometimes gives orders like a queen rather than a friend.
Quotes
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Upon Entering:
“Darlings, the curtain rises — and I never disappoint.” -
In Battle (using her Queen of Hearts ability):
“Off with their heads… or maybe just their pride. ♥” -
To Allies:
“Don’t worry — under my spotlight, you’ll always shine.” -
To Enemies:
“A shame you never learned to clap on cue… perhaps I’ll teach you~.” -
Reflective Moment:
“The stage is the only place where truth and lies dance hand in hand… and I? I make sure they bow when the music ends.”
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