AC
14
Initiative
+0 (10)
HP
76
(9d10 + 27)
Speed
30 ft., Swim 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 11 | +0 | +0 |
| CHA | 5 | −3 | −3 |
Skills
Perception +4
Immunities
Poison; Poisoned
Senses
Darkvision 60 ft.; Passive Perception 14
Languages
Understands Deep Speech but can't speak
CR
4 (XP 1,100; PB +2)
Traits
Amphibious. The chuul can breathe air and water.
Sense Magic. The chuul senses magic within 120 feet of itself. This trait otherwise works like the Detect Magic spell but isn’t itself magical.
Actions
Paralyzing Tentacles. Constitution Saving Throw: DC 13, one creature Grappled by the chuul. Failure: The target has the Poisoned condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically. While Poisoned, the target has the Paralyzed condition.
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