Medium Humanoid, Chaotic Evil
AC 13 Hide Armor    Initiative +1 (11)
HP 22 (4d8 + 4)
Speed
Mod Save
STR 14 +2 +2
DEX 12 +1 +1
CON 12 +1 +1
Mod Save
INT 9 −1 −1
WIS 11 +0 +0
CHA 10 +0 +0
Skills Intimidation +2
Gear - **Scimitar (melee):** +4 to hit, 1d6+2 slashing. - **Torch Brand (melee):** +4 to hit, 1d6+2 bludgeoning + 1d6 fire.
Senses Passive Perception 10
Languages None
CR 1/2 (XP 100; PB +2)
Traits
  • Skills: Intimidation +2
  • Resistances: Fire
  • Senses: passive Perception 10

Actions
  • Scimitar (melee): +4 to hit, 1d6+2 slashing.
  • Torch Brand (melee): +4 to hit, 1d6+2 bludgeoning + 1d6 fire.

Reactions

Fiery Death (Reaction): When reduced to 0 HP, the Raider explodes in ash. All creatures within 5 ft. make a DC 12 Dex save or take 1d6 fire.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Ashbearer Raiders are fire thugs. Are aligned to the Ashbearers and want the world to complete the Sundering. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

RhysMooneclaw

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