| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 24 | +7 | +7 |
| CON | 22 | +6 | +6 |
| Mod | Save | ||
|---|---|---|---|
| INT | 30 | +10 | +19 |
| WIS | 25 | +7 | +16 |
| CHA | 26 | +8 | +8 |
Magic Resistance. The bat has Advantage on saving throws against spells and other magical effects.
Multiattack. The bat makes four Arcane Burst attacks.
Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.
Spellcasting. The bat casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 37):
At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Storm Of Vengeance, Mage Armor (included in AC), True Polymorph, Shapechange
2/Day Each: Fly, Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport
Misty Step (3/Day). The bat casts Misty Step, using the same spellcasting ability as Spellcasting.
Protective Magic (3/Day). The bat casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.
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