Medium Humanoid (Wizard), Neutral
AC 19    Initiative +17 (27)
HP 1170 (31d8 + 31)
Speed 30 ft., Fly 60 ft.
Mod Save
STR 20 +5 +5
DEX 24 +7 +7
CON 22 +6 +6
Mod Save
INT 30 +10 +19
WIS 25 +7 +16
CHA 26 +8 +8
Skills Arcana +13, History +9, Perception +6
Immunities Psychic; Charmed
Senses Passive Perception 26
Languages All
CR 30 (XP 155,000; PB +9)
Traits

Magic Resistance. The bat has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The bat makes four Arcane Burst attacks.

Arcane Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 150 ft. Hit: 27 (4d10 + 5) Force damage.

Spellcasting. The bat casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 37):

At Will: Detect Magic, Detect Thoughts, Disguise Self, Invisibility, Storm Of Vengeance, Mage Armor (included in AC), True Polymorph, Shapechange
2/Day Each: Fly, Lightning Bolt (level 7 version)
1/Day Each: Cone of Cold (level 9 version), Mind Blank (cast before combat), Scrying, Teleport

Bonus Actions

Misty Step (3/Day). The bat casts Misty Step, using the same spellcasting ability as Spellcasting.

Reactions

Protective Magic (3/Day). The bat casts Counterspell or Shield in response to the spell’s trigger, using the same spellcasting ability as Spellcasting.

Habitat: Any

DucksRAwesome

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