| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 10 | +0 | +0 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 12 | +1 | +1 |
| CHA | 6 | −2 | −2 |
False Appearance. While the am-bush remains motionless it is nearly indistinguishable from a normal bush. Because of this, its' initial attack is almost always with surprise.
Grapple. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d4 + 2) Piercing damage. If it hits, the victim must make a DC 12 STR check or be grappled and automatically take (2d4 + 2) piercing damage at the start of each round until they break free.
Thorn Whip. Ranged Attack Roll: +2, range 30 ft. Hit: 11 (2d4 + 2) Piercing damage. If the creature is Medium or smaller, you pull the creature up to 10 feet closer to you if they fail a DC 12 STR check.
Description
Am-Bushes are animated plant creatures that resemble a large bush when at rest; in that state they are nearly indistinguishable from a natural bush without closer examination. When they move around, they assume a vaguely bearlike shape with root masses instead of paws. They attack with thorny vines and attempt to kill any prey that gets close enough. Am-Bushes which are domesticated or rendered docile can be trained to guard an area, but there is a standard bounty awarded for killing wild Am-Bushes.
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