Gargantuan Construct (Angel), Unaligned
AC 18 Adamantine Hull    Initiative +0 (10)
HP 400 (700d10 + 5)
Speed 100 ft., Swim 80 ft.
Mod Save
STR 24 +7 +7
DEX 10 +0 +0
CON 20 +5 +5
Mod Save
INT 1 −5 −5
WIS 1 −5 −5
CHA 1 −5 −5
Vulnerabilities Lightning
Resistances Bludgeoning and Piercing from nonmagical attacks
Senses Passive Perception 10
Languages None
CR 20 (XP 25,000; PB +6)
Traits

Divine Technology: Powered by a runic core tied to Yggdrasil’s Bifröst, granting flight and interdimensional travel. Requires a Rune-Engineer to maintain systems (DC 15 Arcana or Tinker’s Tools check per day or lose 20 ft. speed).  

Runic Core Instability: When the ARK's HP drops to or less than 100, the damage risks core breach (DC 15 Arcana check by Rune-Engineer each round or take 4d10 force damage to all aboard, DC 15 DEX save for half).

Bifröst Jump: Travels between Realms via Yggdrasil’s branches, taking 1 hour per Realm crossed (DC 15 Arcana check by Pilot to avoid mishaps, e.g., 2d10 force damage to hull or off-course landing). 

Rune-Shielded Hull: Damage threshold of 15 (attacks dealing less than 15 damage deal 0). Magical attacks ignore this threshold unless specified. 

Actions

Multiattack: Can make up to three attacks per turn, one per weapon system, if crewed.  

 

Void-Beams (Up to 2): Ranged Weapon Attack: +6 + Gunner’s DEX modifier to hit, range 100/400 ft., one target. Hit: 31 (4d10 + 7) necrotic damage. Critical hit deals extra 2d8 necrotic damage, and all necrotic damage dealt by the attack ignore resistances, and treat Immunities as Resistances.  

 

Chain Ballista (Up to 1): Ranged Weapon Attack: +5 + Operator’s STR modifier to hit, range 100/300 ft., one target. Hit: 22 (2d10 + 11) bludgeoning damage. Critical Hit on Vehicle impedes that Vehicle's Movement, requiring one action to regain speed. Critical Hit on Creature knocks that Creature prone, and deals double total damage.

Reactions

Bifröst Rush: (3/Day) Whenever the Bridge-ARK would take damage, as a reaction the Pilot can strain the Core further, allowing the ARK to move up to 100 Ft in the direction the ARK is facing,  moving through other vehicles and creatures, but stopping before any terrain. (DC 15 Arcana check by Pilot to avoid mishaps, e.g., 2d10 force damage to hull and move 1d4x100ft in a random direction to the side or behind the ARK). 

Description

Crew and Cargo:  

Crew: 8-12 (minimum 4: Pilot, Rune-Engineer, Void-Beam Gunner, Chain Ballista Operator)

Passengers: Up to 20

Cargo Capacity: 10 tons 

Pilot (1): Navigates and makes Bifröst jumps (WIS or INT 13 Min.) Grants advantage on initiative if proficient in Vehicles (Air).  

Rune-Engineer (1-2): Maintains systems or repairs hull (WIS or INT 13 Min.) As an Action, can restore 1d8 HP on a successful DC 15 Arcana/Tinker’s Tools Check.

Void-Beam Gunner (1-2): Operates Void-Beams (DEX 13 Min.).  

Chain Ballista Operator (1): Operates Chain Ballista (STR 13 Min.).  

Valkyrie-Drone Bay: Carries 4 valkyrie-drones (AC 16, 40 HP, rune-bolt 1d10 radiant, fly 30 ft.), deployable for scouting or defense (1-minute deployment, controlled by Rune-Engineer). 

Habitat: Any

thejollygiantforge

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