Medium Undead, Neutral
Armor Class 18 (plate)
Hit Points 136 (16d8 + 64)
Speed 30 ft.
STR
20 (+5)
DEX
17 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
17 (+3)
Saving Throws STR +10, CON +9, WIS +7
Skills Athletics +10, Intimidation +8, Perception +7
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Stunned
Senses Darkvision 60 ft., Passive Perception 17
Languages Common
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Regeneration. Godbrand regains 10 hit points at the start of his turn. If he takes fire or radiant damage, this trait doesn’t function at the start of his next turn. His body is destroyed only if he starts his turn with 0 hit points and doesn’t regenerate.

Reforming Body. When Godbrand’s body is destroyed, his soul reforms in his lair as an invisible specter after 1 hour. After the specter spends 10 days in his lair, Godbrand’s body reforms, and he regains all his hit points. If the specter is killed, Godbrand dies.

Turn Immunity. Godbrand is immune to effects that turn undead.

Ceaseless Hunter. Godbrand knows the distance to and location of the creature targeted by his mark victim ability as long as that creature is on the same plane of existence.

Actions

Multiattack. Betrayed Knight Godbrand makes three weapon attacks.

Executioner’s Sword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +8 to hit, range 100/400 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Bonus Actions

Mark Victim. Godbrand marks a creature that he can see within 120 feet of him as his chosen victim. Against a marked creature, Godbrand scores a critical hit with his executioner’s sword on a roll of an 18, 19, or 20. The mark ends on the target if Godbrand marks another creature or if the marked creature is hidden from divination magic (such as by the mind blank spell).

Vengeful Howl (Recharge 5–6). Godbrand unleashes a horrifying scream. Creatures within 60 feet that can hear him must succeed on a Wisdom saving throw (DC 18) or be frightened of him until the end of his next turn. If a creature marked with his mark victim ability fails this saving throw, they also take 22 (4d10) psychic damage.

Description

Created by Sebastian Duesing

A pair of eyes as cold and dark as a winter’s night stare out from beneath a burgundy hood. No hint of life brightens the knight’s grim face. As he draws his sword, a blade with a squared tip like the sword of an executioner, there is neither fear nor satisfaction in his expression, and as he raises the blade high, his dark cloak follows his arm away from his chest, exposing a hole in his armor at the heart and the stain of dried blood beneath it. Godbrand stalks his targets for a long time before striking; he is not an indiscriminate killer. The discovery of one of his victims always causes a stir in the surrounding community, as he ensures the circumstances of their death will reveal their betrayal. At times, acts like slaying a would-be assassin of a beloved monarch have briefly made him a folk hero, but he is no less inclined to slay those who would abandon their evil commitments than betrayers of righteous causes.

Description. Godbrand is an undying revenant who lives to hunt down those that commit the ultimate sin in his eyes: betrayal. He still sees himself as the honorable knight that he was in life. His appearance is such that he can pass for a living person until he chooses to reveal his undeath.

Motivation. Godbrand was murdered by a trusted retainer, and now he is animated by the wrath he felt as he realized the betrayal. His revenge did not end when the traitor had fallen by his sword: he persisted to hunt down all that would turn their back on their loyalties.

Method. When he sees signs of disloyalty, he shadows his marks for as long as it takes to confirm they are the betrayers he believed them to be. When he discovers treachery, he prefers to slay his targets in a time and place that will reveal their betrayals.

Means. Endless undeath is Godbrand’s greatest advantage; he can be very patient. Because he lived a life as a knight, he is a capable warrior with a small fortune in gold stashed in his crumbling lair.

Minions. Godbrand prefers to work alone whenever possible, but when he needs minions, he prefers the dependability of undead to the fickle nature of living folk.

Flaw. Years spent hunting for treachery have distorted Godbrand’s ability to detect it. At times, he sees betrayal wherever he hopes to find it, even among the innocent.

Lair. Godbrand lairs in Harrow Hall, a decaying keep tucked away on a mountainside. Almost all that pass it by believe it to be abandoned.

Monster Tags: NPCundeadsolo

Habitat: Any

KardurDoomscourge

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