Tiny Undead, Neutral Evil
Armor Class 12
Hit Points 24 (3d8 + 11)
Speed 40 ft., climb 30 ft.
STR
3 (-4)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +4
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 13
Languages Understands the languages of its creator but can't speak
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.

Undead Fortitude. If damage reduces the zombie cat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie cat drops to 1 hit point instead.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Monster Tags: undead

Habitat: DesertForestGrasslandUrban

AdventureFight

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