Armor Class
12
Hit Points
24
(3d8 + 11)
Speed
40 ft., climb 30 ft.
STR
3
(-4)
DEX
15
(+2)
CON
10
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +4
Damage Immunities
Poison
Senses
Darkvision 60 ft., Passive Perception 13
Languages
Understands the languages of its creator but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Undead Fortitude. If damage reduces the zombie cat to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie cat drops to 1 hit point instead.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
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