Medium or Small Humanoid, Lawful Neutral
AC 16 Chain Mail    Initiative +0 (10)
HP 52 (8d8 + 16)
Speed 30 ft.
Mod Save
STR 15 +2 +2
DEX 13 +1 +1
CON 14 +2 +4
Mod Save
INT 11 +0 +0
WIS 13 +1 +3
CHA 12 +1 +1
Gear Basic Metal Shield, Shortsword, Longsword, Chainmail Armor
Senses Passive Perception 11
Languages Common plus one other language
CR 2 (XP 450; PB +2)
Traits

The Panther Heart. When the Orisha Knight has less than a third of its health in temporary hit points, they gain an extra 1d4 slashing damage to attacks they make.

Shield. If the Royal Guard uses a shield they can add 2 to their AC against melee attacks.

Actions

Multiattack. The knight makes two attacks, using the weapon they are equipped with.

Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 2) slashing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 2) piercing damage.

Reactions

Cunning Redirection (Uses Dexterity). +1 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) slashing damage. The target must make a DC 11 Strength throw or gain the marinated status that detonates after the knight's turn, damage type slashing. When the Orisha Knight takes damage from a melee attack, they can swiftly draw their weapon to perform this attack.

Description

"Marinated Status; Whenever a creature takes damage during this status, it gains a "marinated stack." When this status ends, the creature takes a d4 amount of damage equal to the amount of marinated stacks it has, of whatever damage type was selected.

Habitat: Any

Treasure:  Any

Lew2Mc50

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