| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 13 | +1 | +1 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 13 | +1 | +3 |
| CHA | 12 | +1 | +1 |
The Panther Heart. When the Orisha Knight has less than a third of its health in temporary hit points, they gain an extra 1d4 slashing damage to attacks they make.
Shield. If the Royal Guard uses a shield they can add 2 to their AC against melee attacks.
Multiattack. The knight makes two attacks, using the weapon they are equipped with.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 2) slashing damage.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 2) piercing damage.
Cunning Redirection (Uses Dexterity). +1 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 1) slashing damage. The target must make a DC 11 Strength throw or gain the marinated status that detonates after the knight's turn, damage type slashing. When the Orisha Knight takes damage from a melee attack, they can swiftly draw their weapon to perform this attack.
Description
"Marinated Status; Whenever a creature takes damage during this status, it gains a "marinated stack." When this status ends, the creature takes a d4 amount of damage equal to the amount of marinated stacks it has, of whatever damage type was selected.
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