Force Field. A walking eye is surrounded by a force field with 20 hit points that replenish at a rate of 2 per round. If the field is brought to 0 hp, it ceases to function for 24 hours.
Surefooted. A walking eye is unaffected by difficult terrain.
Surveillance. A walking eye can record up to 8 hours of sounds and images it has experienced and replay it for others at will.
Integrated Laser Pistol. Ranged Weapon Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 7 (1d8 + 3) fire damage.
Description
Walking eyes are built as mobile spies and scouts. They are programmed to observe as unobtrusively as possible, fleeing from danger and attacking only in self-defense. They may be placed to record when specific events occur or to follow a creature for surveillance, tracking its movements and activities. As sentient constructs, walking eyes can adapt their tactics to new situations and are not easily thwarted by simple precautions.
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