Small Construct, Unaligned
Armor Class 19 (advanced)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
17 (+3)
CHA
8 (-1)
Skills Perception +5, Stealth +5
Damage Vulnerabilities Lightning
Damage Resistances Cold, Fire
Senses Passive Perception 15
Languages Understands Common but cannot speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Force Field. A walking eye is surrounded by a force field with 20 hit points that replenish at a rate of 2 per round. If the field is brought to 0 hp, it ceases to function for 24 hours.

Surefooted. A walking eye is unaffected by difficult terrain.

SurveillanceA walking eye can record up to 8 hours of sounds and images it has experienced and replay it for others at will.

Actions

Integrated Laser Pistol. Ranged Weapon Attack: +5 to hit, range 20/60 ft., 1 target. Hit: 7 (1d8 + 3) fire damage.

Description

Walking eyes are built as mobile spies and scouts. They are programmed to observe as unobtrusively as possible, fleeing from danger and attacking only in self-defense. They may be placed to record when specific events occur or to follow a creature for surveillance, tracking its movements and activities. As sentient constructs, walking eyes can adapt their tactics to new situations and are not easily thwarted by simple precautions.

Monster Tags: construct

Habitat: Planar (Mechanus)Urban

Supernaut_3

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