| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +4 |
| DEX | 16 | +3 | +5 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 12 | +1 | +1 |
| CHA | 8 | −1 | −1 |
Magic Resistance. The Brinewraith has Advantage on saving throws against spells and other magical effects.
Amphibious. The Brinewraith can breathe air and water.
Befouled Aura. If the Brinewraith is fully submerged in water at the end of the Brinewraith’s turn, each creature in a 5 ft. emination originating from the Brinewraith makes a con save (DC 16) or it takes 2 (1d4) poison damage and is poisoned, success and the creature takes half damage and isn't poisoned.
Multiattack. The Brinewraith makes two attacks, or one attack and an action listed below.
Demonic Claws. Melee Attack: +4 to hit, range 5 ft., Hit: 5 (1d4+3) piercing damage plus 2 (1d4) necrotic damage.
Befouled Spout. Ranged Attack: +5 to hit, Range 20 ft., Hit: 8 (1d6+3) poison damage.
Hydrograpple (recharge 5-6). If the Brinewraith is underwater is can draw the waters around any creature it can see within 15 ft towards themselves and into a grapple. The target creature must make a DC 16 strength saving throw or be pulled to the Brinewraith and grappled, a creature without a swim speed makes the save at disadvantage.If the creature has a swim speed they are unaffected by the Hydrograpple.
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