| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +10 |
| DEX | 14 | +2 | +6 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 14 | +2 | +6 |
| CHA | 16 | +3 | +3 |
Multi-Segmented Body. The Centipede Devil can move through a space as narrow as 3 feet wide without squeezing.
Constriction Pressure. A creature grappled by the Centipede Devil takes 1d4 Bludgeoning damage for every 5 feet the Devil moves.
Burrowing Strike. Once per turn, when the Centipede Devil emerges from the ground after burrowing, each creature within 15 feet must succeed on a DC 17 Dexterity saving throw or take 28 (8d6) bludgeoning damage and be knocked prone. On Success creatures take half damage and are not knocked prone.
Multiattack. The Centipede Devil makes two attacks: one with Bite and one with Constrict.
Hurl. The Centipede Devil throws one creature it has grappled up to 100 feet. The target lands prone and takes normal falling damage.
Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 27 (4d10 + 6) Piercing damage
Constrict. Melee Attack Roll: +10, reach 10 ft. Hit: 25 (3d12 + 6) Bludgeoning damage and the target is grappled (escape DC 17) and restrained until the grapple ends. The Centipede Devil can constrict up to two creatures at a time.
Rending Bite. Melee Attack Roll: +10, reach 10 ft. one grappled target Hit: 38 (6d10 + 6) Piercing damage and the devil regains hit points equal to the damage dealt.
Leg Eruption(Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 30-foot radius . Failure: 54 (12d8) Piercing damage. Success: Half damage.
Segmented Surge. The Centipede Devil moves up to half its speed without provoking opportunity attacks.
Vice Grip. When a creature the Centipede Devil has grappled attempts to escape, the Devil tightens its segmented body. The escape attempt is made with disadvantage, and the creature takes 18 (4d8) bludgeoning damage.
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