Huge Monstrosity, Chaotic Evil
AC 18    Initiative +2 (12)
HP 285 (30d12 + 90)
Speed 60 ft., Burrow 60 ft.
Mod Save
STR 22 +6 +10
DEX 14 +2 +6
CON 16 +3 +3
Mod Save
INT 10 +0 +0
WIS 14 +2 +6
CHA 16 +3 +3
Skills Athletics +10, Perception +7, Stealth +7
Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft., Tremorsense 60 ft.; Passive Perception 17
Languages Common
CR 11 (XP 7,200; PB +4)
Traits

Multi-Segmented Body. The Centipede Devil can move through a space as narrow as 3 feet wide without squeezing.

Constriction Pressure. A creature grappled by the Centipede Devil takes 1d4 Bludgeoning damage for every 5 feet the Devil moves.

Burrowing Strike. Once per turn, when the Centipede Devil emerges from the ground after burrowing, each creature within 15 feet must succeed on a DC 17 Dexterity saving throw or take 28 (8d6) bludgeoning damage and be knocked prone. On Success creatures take half damage and are not knocked prone.

Actions

Multiattack. The Centipede Devil makes two attacks: one with Bite and one with Constrict.

Hurl. The Centipede Devil throws one creature it has grappled up to 100 feet. The target lands prone and takes normal falling damage.

Bite. Melee Attack Roll: +10, reach 10 ft. Hit: 27 (4d10 + 6) Piercing damage 

Constrict. Melee Attack Roll: +10, reach 10 ft. Hit: 25 (3d12 + 6) Bludgeoning damage and the target is grappled (escape DC 17) and restrained until the grapple ends. The Centipede Devil can constrict up to two creatures at a time.

Rending Bite. Melee Attack Roll: +10, reach 10 ft. one grappled target Hit: 38 (6d10 + 6) Piercing damage and the devil regains hit points equal to the damage dealt.

Leg Eruption(Recharge 5–6). Dexterity Saving Throw: DC 17, each creature in a 30-foot radius . Failure: 54 (12d8) Piercing damage. Success: Half damage.

Bonus Actions

Segmented Surge. The Centipede Devil moves up to half its speed without provoking opportunity attacks.

Reactions

Vice Grip. When a creature the Centipede Devil has grappled attempts to escape, the Devil tightens its segmented body. The escape attempt is made with disadvantage, and the creature takes 18 (4d8) bludgeoning damage.

Skit_Kun

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