AC
12
Initiative
+2 (12)
HP
20
(1d4)
Speed
10 ft., Fly 50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 4 | −3 | −3 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Traits
Mimicry. The Raven can mimic simple sounds it has heard, such as a whisper or chitter. A hearer can discern the sounds are imitations with a successful DC 12 Wisdom (Insight) check.
Soar. The Raven can soar up into the sky with a fly speed of 20 ft. The party cant get to the raven while its in the air. (Two uses per day) ( Soar lasts 2 rounds)
Actions
Beak. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d6+2) Piercing damage.
Talons. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d6+3) Piercing damage.