Medium Construct, Chaotic Good
AC 18 Natural    Initiative +2 (12)
HP 115 (10d10 + 45)
Speed 25 ft.
Mod Save
STR 18 +4 +4
DEX 9 −1 −1
CON 20 +5 +8
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 1 −5 −5
Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft.; Passive Perception 10
Languages Understands Common, Abyssal, and Primordial. But cannot speak.
CR 5 (XP 1,800; PB +3)
Traits

 Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Actions

Multi-attack: The Golem strikes with both of its hands and a beam of energy that comes from its head.

Slam: Natural Bludgeoning attack. Reach 5 ft. +8 to hit. 2D10+6 magical bludgeoning damage.

Adamantine Blast: Ranged Magic Attack. Reach 120 ft.  +6 to hit. 1D12+5 Force damage.

Description

A golem partially made from an unnatural form of adamantine that is unusable within most forges. It is a being created through a magic not tied to the Weave, tasked with protecting the location of its creation from evil forces, this slow, but durable golem will attempt to draw enemy attention so that guards and other soldiers can more safely attack.

Monster Tags: construct

Habitat: Any

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