Huge Dragon (Metallic, Mythos), Unaligned
AC 19    Initiative +10 (20)
HP 216 (16d12 + 112)
Speed 40 ft., Fly 80 ft.
Mod Save
STR 27 +8 +8
DEX 10 +0 +5
CON 25 +7 +7
Mod Save
INT 16 +3 +3
WIS 13 +1 +6
CHA 22 +6 +6
Skills Perception +11, Stealth +5
Vulnerabilities Necrotic
Resistances Radiant
Immunities Frightened, Grappled
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 21
Languages Draconic
CR 16 (XP 15,000, or 18,000 in lair; PB +5)
Traits

Legendary Resistance (3/Day, or 4/Day in Lair). If the Arkveld fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. Arkveld makes three Rend attacks. It can replace one attack with a use of (A) Dragon chain attack.

Rend. Melee Attack Roll: +13, reach 10 ft. Hit: 17 (2d8 + 8) Slashing damage plus 4 (1d8) Bludgeoning damage.

Dragon Chains (Recharge 5–6). Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. Failure: 54 (12d8) Necrotic damage. Success: Half damage.

Unchained. Constitution Saving Throw: DC 20, each creature in a 60-foot Cone. First Failure: The target has the Incapacitated condition until the end of its next turn, when it repeats the save. Second Failure: The target has the Paralyzed condition, and it repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.

Spellcasting. The Arkveld casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 19, +11 to hit with spell attacks):

At Will: Detect Magic, Hold Monster, Inflict Wounds, Hold Person
1/Day Each: Blight (level 5 version), Zone of Truth

Legendary Actions

Legendary Action Uses: 3 (4 in Lair). Immediately after another creature’s turn, the Arkveld can expend a use to take one of the following actions. The Arkveld regains all expended uses at the start of each of its turns.

Chaun. The dragon uses Spellcasting to cast Hold Monster. The Arkveld can’t take this action again until the start of its next turn.

Gale of Chains. Dexterity Saving Throw: DC 19, each creature in a 60-foot-long, 10-foot-wide Line. Failure: 14 (4d6) Necrotic damage, and the target is pushed up to 30 feet straight away from the dragon. Success: Half damage only. Failure or Success: The dragon can’t take this action again until the start of its next turn.

Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.

Description

Arkveld is a large quadruped monster covered in grayish white scales, white fur and armor plating. It has ram-like horns on each side of its head curving downward in a manner of tusks, a thick armored tail, a large plated lower jaw and a mouth full of sharp teeth. Its head has a plating that appears like a head armor. Its feet have two toes facing forward and backwards like zygodactyl. Similar to Berukyurosu, Arkveld's main feature are its clawed wings which have huge armored chain-like tendrils attached to them which can extend and retract at will. Unlike in Berukyurosu, where its "chains" are made out of elongated wing fingers, Arkveld's tendrils are made of two strands of tendon lined with arrays of bony structures attached to its wrists. Its wing membranes are relatively small and are also covered in white fur. Despite this, it is still capable of flight. Its body structure is similar to that of Seregios.

Habitat: Any

LitusDM

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