Medium Undead, Lawful Neutral
Armor Class 12 bone
Hit Points 22 (5d4 + 10)
Speed 20 ft.
STR
1 (-5)
DEX
12 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
18 (+4)
CHA
12 (+1)
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 9
Languages Common Understands all languages it knew in life but can't speak anything except Common
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Divinatory Insight (3/day). The skull can cast Augury without material components.

Prophetic Trance (1/day). Cast Divination but the answers are cryptic and sometimes unsettling.

Arcane Interference. While active, there’s a 10% chance any divination spell in the area produces extra cryptic visions.

Undead Fortitude. Standard zombie-style “don’t die immediately” save.

Quirk: Speaks in poetic riddles—sometimes very helpful, sometimes maddeningly vague.

 

Actions

Gnashing Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage.

Soulfang Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) necrotic damage. Target must succeed on a DC 14 Wisdom saving throw or be stunned until the start of its next turn, as its spirit reels from the bite.

Habitat: Urban

AlienNevets1701

Comments

Posts Quoted:
Reply
Clear All Quotes