-Damage transfer, rug of smothering. Changed to 1/4 not 1/2
-Face of an ally, impose disadvantage on up to two attack rolls at will. Recharges every other turn
Steadfast, take half as much knock back
Tendril attack, 1d8 (1d12 if target is in grapple) bludgeoning damage up to 4 times
2 attacks can be used to grapple a creature instead
Creatures within grapple gain take 2d8 fire damage at the start of their turn
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Move 15 feet without imposing reaction attack
Release heat, AOE spell around itself for fire damage. This needs to be discussed for damage
Armor Class 14 (natural armor)
Hit Points 175
Speed 45 ft.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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9/20/2025 2:14:27 AM
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2
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1
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2
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Coming Soon
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