Large Fiend (Devil), Lawful Evil
AC 21    Initiative +5 (15)
HP 256 (27d10 + 108)
Speed 35 ft., Fly 35 ft.
Mod Save
STR 23 +6 +12
DEX 8 −1 −1
CON 18 +4 +10
Mod Save
INT 15 +2 +8
WIS 14 +2 +2
CHA 18 +4 +4
Skills Intimidation +10, Perception +8
Resistances Bludgeoning, Cold, Piercing, Slashing
Immunities Fire, Poison; Charmed, Frightened, Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness); Passive Perception 18
Languages Infernal, Telepathy 120 ft.
CR 20 (XP 25,000; PB +6)
Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Hellfire Aura. The devil emanates an aura in a 10-foot Emanation while it doesn’t have the Incapacitated condition. A creature that starts its turn in the aura takes 11 (2d10) Fire damage and cannot teleport out of the aura.

Legendary Resistance (4/Day). If the devil fails a saving throw, it can choose to succeed instead.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The pit fiend makes two Halberd attacks, and can replace one attack with a use of Fury of the Damned if available.

Halberd. Melee Attack Roll: +12, reach 15 ft. Hit: 19 (2d12 + 6) Slashing damage, and the target is pushed back 5 feet.

Fury of the Damned (Recharge 5-6). Constitution Saving Throw: DC 20, one creature within 15 feet of the devil. Failure:  38 (5d12 + 6) Slashing damage, and the target is pushed back 15 feet. Success: Half damage, and the target is pushed 5 feet. Failure or Success: The devil teleports to a space within 5 feet of the creature.

Reactions

Fiendish Sentinel. Trigger: A creature enters a space within 15 feet of the devil. Response: The devil makes a Halberd attack, and the target also falls Prone on a hit.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature's turn, the devil can expend a use to take one of the following actions. The devil regains all expended uses at the start of each its turns.

Incinerating Sweep. Dexterity Saving Throw: DC 18, each creature in a 15-foot Cone. Failure: 27 (5d10) Fire damage. Success: Half damage. Failure or Success: The devil can’t take this action again until the start of its next turn.

Debase. The devil casts Bestow Curse using Charisma as the spellcasting ability (spell save DC 18). The devil can’t take this action again until the start of its next turn.

Press On. The devil can teleport up to 45 feet, and make one Halberd attack with Advantage.

Description

Deep in Tartarus, Asmodeus rules supreme over the Nine Hells, and none enact his sovereign will more than his personal contingent of guards, the Malsheem. Consisting of 1,001 brazen devils, this elite fighting force cannot be swayed or cowed in battle. Some scholars debate whether these bronze-clad warriors are elevated pit fiends, but this seems to be unlikely, as brazen devils possess little will of their own and serve Asmodeus wholeheartedly. What is not debated is the nature of the bronze armor covering a brazen devil, for many an adventurer has attempted, and failed, to retrieve a sample of this armor, only for one of two scenarios to occur: the adventurer finds that the armor is fastened to the devil's skin by a profane ritual, and that the bronze crumbles like sand in the hands of one fortunate enough to defeat a brazen devil.

Habitat: Planar (Nine Hells)

TheBooksDoctor

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