Medium Humanoid (Human), Neutral Evil
Armor Class 12
Hit Points 100 (6d8)
Speed
STR
3 (-4)
DEX
16 (+3)
CON
12 (+1)
INT
16 (+3)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws DEX +5, INT +5
Gear 12 Quarter Notes, floating chair, lots of gold
Senses Passive Perception 17
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Trait Name. 

Conductor: He is a conductor for the church of Mithel and is in charge of the 8th choir. Granting him special privledges he can use. 

 

Actions

Action Name. Conduct

Action Melee Attack. Bwump: +3 to hit, throws his gigantic body at high speeds - uses all movement speed. 2d6 bludgeoning damage. 

Action Ranged Attack. BOOM BOOM: Throws 2 quarters note at people leading to it exploding, +5 to hit, 3d6 fire dmg

Bonus Actions

Bonus Action Name. Sheet Music: He can summon 2 Quarter Notes to help aid him in battle.

Reactions

Reaction Name.

Sacrifice: If a quarter note is available he can use it to shield himself from the damage he would receive from the attack, and deal 1d6 fire damage to the person attacking him. can only use if a quarter note is available.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Bahumen is a conductor of the 8th choir for the church of Mithel. He is a very egotistical and fat old man who cant even walk on his own. Using a robotic apparatus to float in the air while conducting his quarter notes to fight for him. He always has 3 out but can summon more if need be.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

lotusgalaxy78

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