Charge. If the Blazing Bull moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 14 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Reckless. At the start of its turn, the Blazing Bull can gain advantage on all melee attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.
Blazing Hide. When a creature hits the Blazing Bull with a melee attack, it takes 1d6 fire damage.
Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Bite. Melee Weapon Attack: +9 to hit, 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Fire Breath. As a reaction it produces a 15-foot cone from its mouth. A creature within the cone must make a Dexterity saving throw (DC 17). A creature takes 11 (3d6) fire damage on a failed save, or half as much damage on a successful one.
Description
Their fur stained with fie, Blazing Bulls are massive, bull-headed creatures of corruption whose roar is a savage battle cry that all creatures fear.
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