Huge Monstrosity, Chaotic Evil
Armor Class 18 Natural armor
Hit Points 180 (20d10 + 70)
Speed 60 ft.
STR
21 (+5)
DEX
16 (+3)
CON
20 (+5)
INT
7 (-2)
WIS
19 (+4)
CHA
10 (+0)
Saving Throws STR +9, DEX +7, CON +9
Skills Perception +9
Damage Vulnerabilities Cold
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Necrotic
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Petrified
Senses Blindsight 60 ft, Darkvision 60 ft., Passive Perception 17
Languages Abyssal, Infernal Granted
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Charge. If the Blazing Bull moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 14 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Reckless. At the start of its turn, the Blazing Bull can gain advantage on all melee attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Blazing Hide. When a creature hits the Blazing Bull with a melee attack, it takes 1d6 fire damage. 

Actions

Gore. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Bite. Melee Weapon Attack: +9 to hit, 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

 

Reactions

Fire Breath.  As a reaction it produces a 15-foot cone from its mouth.  A creature within the cone must make a Dexterity saving throw (DC 17).  A creature takes 11 (3d6) fire damage on a failed save, or half as much damage on a successful one.

Description

Their fur stained with fie, Blazing Bulls are massive, bull-headed creatures of corruption whose roar is a savage battle cry that all creatures fear.

Habitat: Mountain

Lao7583

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