| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 12 | +1 | +3 |
| CON | 13 | +1 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 7 | −2 | −2 |
| CHA | 9 | −1 | −1 |
Diabolical Restoration. If the araton dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Magic Resistance. The araton has Advantage on saving throws against spells and other magical effects.
Sandstorm. At the end of each of the araton's turns, each creature of the araton's choice in a 10-foot Emanation originating from the araton takes 7 (2d6) Slashing damage unless the araton has the Incapacitated condition.
Multiattack. The araton makes two Scimitar attacks.
Scimitar. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.
Description
Aratons are often mistaken for Undead because of their torn flesh and propensity for being found on the Material Plane, but in fact, these Fiends are just as loyal to the Nine Hells as any other. The only thing keeping them from being fully torn apart by the ravaging desert sands is their regenerative capabilities, which are actually good enough to reattach limbs if one is severed.
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