Medium Monstrosity, Neutral Evil
Armor Class 13 Natural Armor
Hit Points 27 (5d8 + 5)
Speed 40 ft., Walk 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
3 (-4)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws DEX +8
Senses Darkvision, Passive Perception 12
Languages Understand Abyssal but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

• Carrion Honey. When reduced to 0 HP, the drone bursts in a spray of rotten honey. Each creature within 5 ft. must succeed on a DC 12 Con save or be poisoned until the end of its next turn.


• Flyby. The drone doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.

Multiattack. The drone makes two attacks: one bite and one sting.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d8+2) piercing damage.

Sting. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage plus 7 (2d6) necrotic damage. Target must succeed on a DC 12 Con save or be grappled (escape DC 12) as the drone attempts to carry them aloft.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Anubees are grotesque carrion‑bees, warped monstrosities that thrive on rot and death. Unlike natural bees, they do not gather nectar from flowers. Instead, they swarm over corpses, battlefield remains, and even living prey, dissolving flesh with acidic saliva and carrying it back to their hive. There, the meat is fermented into a reddish‑black honey with a metallic tang—the same substance used to brew Osiris’ Mead.


Their bodies are a nightmarish fusion of insect and corpse:
• Compound eyes that glisten like pools of coagulated blood.
• Mandibles serrated like bone saws, dripping with acidic saliva.
• Abdomens swollen and translucent, pulsing with the slurry of half‑digested meat.
• Wings that buzz with a low, funereal drone, vibrating the air like a dirge.
When they fly, they carry the stench of decay with them, and their hives echo with the sound of thousands of wings beating in unison—a sound like a swarm of flies magnified to cathedral volume.

Behavior
• Predatory Scavengers: They prefer carrion but will abduct the living, paralyzing them and cocooning them in waxy resin to be slowly digested.
• Hive‑Minded: Each drone is linked to the Hive Queen, acting as her eyes and ears.
• Meat Alchemy: Their honey is not sweet—it is metallic, coppery, and faintly acidic. Drinking it induces vivid dreams of death and decay.

Horror Elements
• Cocoons: Victims are sealed alive in waxy resin, slowly drained of fluids until only husks remain.
• Honeycombs: Instead of golden wax, their combs are made of reddish, meat‑wax resin, dripping with blood‑tinged honey.
• Buzzing Voices: When near the hive, the droning of their wings sometimes resolves into whispers—echoes of the dead they’ve consumed.

FOR DM: “The air grows thick with a low, droning hum. From the shadows, a shape emerges—its body plated in blackened chitin, its abdomen swollen and translucent, pulsing with something that sloshes inside. Its mandibles click wetly, dripping with a metallic‑smelling fluid. As its wings beat, the sound vibrates in your chest like a funeral dirge, and the stench of rot rolls over you in waves. This is no natural insect—this is a carrion‑bee, a parasite of the dead.”

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Hyorinmaru28667

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