Medium Construct, Any Evil Alignment
Armor Class 15 Natural armor
Hit Points 20 (4d10)
Speed 20 ft., Swim 5 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
1 (-5)
CHA
30 (+10)
Skills Deception +33
Senses Passive Perception 5
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

(d6)

1-Inflict Common Core: 2d8 psychic damage, -1 Int

2-Generic Rectangle(1/rest):2d12 psychic damage, -5 Int

3-Heal: Heal 1 HP

4-Run Away: Runaway while singing baby shark

5-Shoot Paper: 1d6 slashing damage

6-Cringe:Plays Common Core songs, target must succeed on DC10 Wisdom saving throw or suffer short term madness

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Robotic version of any race except skolton, with paper slot

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SanothAndBob

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