| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +4 |
| DEX | 5 | −3 | −3 |
| CON | 14 | +2 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 9 | −1 | −1 |
| CHA | 8 | −1 | −1 |
Artificial Anatomy. The devil turns Critical Hits into normal hits.
Choking Ash. At the end of each of the devil’s turns, each creature of the devil’s choice in the devil’s Smoky Cloud takes 3 (1d6) Fire damage.
Diabolical Restoration. If the devil dies outside the Nine Hells, its body crumbles into its base element and releases its soul as sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
Echolocation. The devil’s Blindsight does not function if it is Deafened.
Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Multiattack. The devil makes two Slam attacks.
Slam. Melee Attack Roll: +4 to hit, reach 10 ft. Hit: 6 (1d8 + 2) Bludgeoning damage plus 2 (1d4) Fire damage.
Fire Breath. Constitution Saving Throw: DC 12, each creature in a 30-foot Cone. Failure: 21 (6d6) Fire damage. Success: Half damage.
Smoky Cloud (Recharge 5-6). The devil casts Fog Cloud using Constitution as the spellcasting ability (spell save DC 12).
Description
Hellforged devils marry the Lawful and Evil natures of the Nine Hells to the elemental powers, forming artificed bodies from a particular material and inhabiting these shells.
A coal devil has a knobby body formed of coal, set aflame by hellfire that suffuses its entire body. It can release the fire within to burn foes and obscure vision, following up with impressive blows from its solid fists.
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