Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
8 (-1)
DEX
17 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws CON +4, INT +5
Skills Arcana +5, Deception +3, Perception +3
Damage Resistances Cold, Necrotic
Senses Passive Perception 13
Languages Common and one other
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The fanatic has advantage on saving throws against being charmed and frightened.

Spellcasting. The cultist of the damned is a 6th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The cultist of the damned has following wizard spells prepared:


Cantrips (at will): frostbite, chill touch, minor illusion, prestidigitation

1st level (4 slots): cause fear, disguise self, ice knife, shield

2nd level (3 slots): blindness/deafness, hold person, invisibility

3rd level (3 slots): vampiric touch, counterspell

Actions

Multiattack. The cultist of the damned makes two dagger attacks.

Dagger. Melee  or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d4 + 3) piercing damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one creature. Hit: 7 (1d8 + 3) piercing damage.

Previous Versions

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