Medium Undead (Demon, Devil), Lawful Evil
Armor Class 14 Natural
Hit Points 15 (4d6 + 4)
Speed 30 ft., Climb 20 ft.
STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
5 (-3)
CHA
2 (-4)
Saving Throws STR +5, DEX +5, CON +6, INT +4, WIS −2, CHA +0
Skills Intimidation +3
Damage Vulnerabilities Bludgeoning, Cold
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Gear Shortbow, Shortsword, assassins blood and thieves' tools.
Senses Blindsight 60 ft., Darkvision 60 ft., Passive Perception 10
Languages Abyssal, Deep Speech Understands Common, deep speech And Abyssal but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

because of you r undead ancestry you gain darkvision and blindsight

Actions

Shortsword. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Piercing damage.

Shortbow. Ranged Attack Roll: +5, range 80/320 ft. Hit: 6 (1d6 + 3) Piercing damage

death ray. Ranged Attack Roll: +4, range 30/70 ft. Hit: 14 [rollable](3d6 + 3); "damage", "/rollable] necrotic damage

Bonus Actions

The Awakened Guard Skeleton can use a bonus action to add a plus 3 to one ability check or saving throw that the Awakened Guard Skeleton is making before or after the results but before any effects take place

Reactions

the Awakened Guard Skeleton always has the disengage reaction readied

Mythic Actions

the Awakened Guard Skeleton can summon 2 crawling claws if it has more than 3 hit points left

Monster Tags: DevilDemonfiend

Habitat: Planar (Elemental Chaos)Planar (Nine Hells)Planar (Shadowfell)SwampUnderdarkUrban

Treasure:  Any

HotriS

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