Medium Fiend, Any Evil Alignment
Armor Class 18 (natural armor)
Hit Points 105 (12d10 + 30)
Speed 50 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
10 (+0)
WIS
16 (+3)
CHA
6 (-2)
Saving Throws STR +9, CON +9
Skills Perception +5
Damage Vulnerabilities Cold
Damage Resistances Necrotic, Poison
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 20
Languages Understands Infernal but can't speak it
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (3d8 + 5) piercing damage plus 15 (3d8+5) Fire, acid, poison, lightning or thunder damage.

Chromatic Breath (Recharge 5–6). The hound exhales Fire, acid, poison, lightning or thunder in a 25-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 40 (8d8) Fire, cold, acid, poison, lightning or thunder damage on a failed save, or half as much damage on a successful one.

Description

breath weapon wielding fiends that take the form of powerful dogs, abyssal hounds commonly serve evil creatures that use them as guard animals and companions.

Monster Tags: fiend

Habitat: Any

MenithGilgalad

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