Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. It can also shift parts of its body into weapons as a free action. As an action, and can transform into a viscous form that can travel through tight spaces. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Master of Deception. Gains advantage when attempting to lie to someone about being in disguise.
Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.
Innate Spellcasting:
At Will : Mage Hand, Message, Minor Illusion
3/day: Hideous Laughter, Expeditious Retreat, Charm Person
1/day: Misty Step
Multiattack. Take two of the below actions.
Scimitar. +5 to hit, 5-foot range, 1 target. Hit: 1d6+2 slashing
Dart. +5 to hit, 20/60 range, 1 target. Hit: 1d4+2 piercing
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